OpenMW-Web is OpenMW (the open-source Morrowind engine) running entirely in a browser tab. Players install nothing. The part I think this sub will care about is the server, which I've spent the last couple of months building an admin dashboard for.
Getting it running is one command if you have Docker:
`git clone https://github.com/Virtastic/openmw-web.git && cd openmw-web && ./setup.sh` (Windows: `.\setup.ps1`)
It pulls prebuilt images from GHCR, so nothing compiles on your box, and opens the setup wizard at localhost/admin. The wizard asks for an admin account, single player or multiplayer, how people sign in (passwords, Google, Discord, Microsoft or invite codes), where storage lives (local disk or any S3-compatible bucket) and how the server is reached. Give it a domain and Caddy sorts out HTTPS on its own. It also walks you through adding your game files.
After that it's all the dashboard: who's online and where, every account with its characters and saves, CPU, memory, network and disk, kicks, bans and reports, logs and an audit trail of what admins did. Mods upload as .zip or .7z with a drag-to-order load order and conflict warnings, and Tamriel Rebuilt has its own setup step. Updates are a button, and rolling back is one line in .env. No config files to hand-edit.
Multiplayer has also moved out of the experimental flag and into alpha: one shared world simulated on the server, so everyone sees the same NPCs and fights. The last few releases fixed a lot (teleporting enemies, rubber-banding, restarts kicking people), and 1.6.2 stops new areas freezing while they load.
It's alpha, so there are bugs. If you want to help:
- Play on our community test server (UAT): https://morrowind.virtastic.app
- Grab an invite code in the Discord, and tell us what breaks: https://discord.gg/PzFfDkbSue
- Source, docs and changelog: https://github.com/Virtastic/openmw-web
Feel free to check out our other projects like this too: https://github.com/Virtastic